When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
, , Sacrifice Soul-Guide Lantern: Draw a card.
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever you roll {CHAOS}, return target creature you control to its owner's hand.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
"We follow it through its tunnels, and where it dies, we farm."
—Mihas, spore druid
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
, : Attacking creatures get +1/+0 until end of turn.
Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost.
, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")